Advantages of AR and VR for the Health Sector
healthcaretechoutlook

Advantages of AR and VR for the Health Sector

Healthcare Tech Outlook | Wednesday, June 01, 2022

VR and AR will become a fundamental aspect of healthcare teaching in the future. The AR and VR technology advancements will enable the sharing of simulated healthcare encounters. This will permit the delivery of interprofessional education at scale and alter how we educate future clinicians.

FREMON, CA: Knowledge retention in medical education is evolving. Simulation is becoming an expanding pillar of the health business. As budget constraints and standards increase, Virtual Reality (VR) and Augmented Reality (AR) are emerging as new simulation delivery techniques.

VR is the virtual creation of an artificial world, such as medical imaging. VR can improve patient safety planning by lowering radiation dose exposure.

AR includes superimposing computer-generated pictures onto real-world imagery. In other words, computer-generated imagery is apparent through virtual visualization, in which the visuals are superimposed on actual surfaces in the existing environment.

The published literature indicates that using AR/VR in the health profession has a beneficial educational impact.

Realistic experience: Paper-based learning materials may lead to misunderstandings because it is difficult to visualize the 3D link between components based on 2D materials. AR and VR create lifelike virtual objects that give the most realistic impression of how the human body is constructed and functions, provide a high level of immersion for the user, as the user can interact with the virtual environment realistically, and permit easy manipulation of the digital subject, with unlimited repetitions so that spatial interrelationships can be identified and explored in three-dimensional space.

Low risk and high safety: teaching resources, like real cadavers, are limited and must adhere to stringent storage regulations due to health and safety regulations. Compared to practicing on actual patients, training in AR poses substantially less risk to the patient. It provides the opportunity to learn and perfect abilities, thereby instilling the learner with significantly more confidence.

Cost-effectiveness: Comparing the cost of AR apps to the cost of setting up anatomy labs and supplying cadavers and specimens for students to practice, the cost of AR apps is relatively low. In addition, VR simulators offer a low-cost possibility for reproducible training in a variety of contexts and levels of difficulty.

Higher efficiency: Tablets, mobile phones, AR glasses, and other hardware-optimized devices can be used to run AR apps. Thus, AR and VR give standardized medical teaching on-demand, regardless of geographic location, in contrast to the laboratory, where learners must rely on the timetable and availability of disposable supplies.

Availability of expert assistance: AR apps can readily connect trainees or remote workers with mentors or specialists who can provide guidance or assistance in real-time.

Accessible to all: Unlike other animal and living tissue simulation models, these do not create ethical concerns. VR and AR-based medical education include instruction packages for those with reading problems (a barrier to traditional textbook-based learning).

Reduced training duration: Instead of a faculty-led, all-day event, AR and VR will allow the simulation to be more like going to the gym. Learners can study after their shift or at home, reducing training duration.

Due to the current COVID-19 pandemic, which has reduced face-to-face access, there has been an even more significant trend toward online learning, accentuating these benefits.

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