AR and VR Developments in Healthcare
healthcaretechoutlook

AR and VR Developments in Healthcare

By Healthcare Tech Outlook | Wednesday, July 08, 2020

VR-based navigation assessment can recognize early signs of Alzheimer’s disease and diagnose it in patients at the initial stages of the condition. This is particularly functional in starting treatment at the introductory level and increases the odds of recovery.

FREMONT, CA: With the new-fangled developments in Augmented Reality (AR) and VR (Virtual Reality), one must be speculating, how are they transforming the healthcare industry for good? Below are a few ways they are making the shift. 

Learning About Cancer in 3D

A significant step forward in cancer research and treatment was set off by the scientists of one research institute. They developed a 3D model of cancer using VR. The model gave the chance to see cancerous tumor cells up close, from different angles, and with details. The purpose of developing a 3D model was to study cancer better to find new treatments to cure it.

Reducing Symptoms of Depression                                                            

Top 10 Healthcare Startups - 2017Acute depression can be enormously hazardous to patients’ lives. With the employment of AR and VR technology, depressive patients can have admittance to their own soothing words bringing them comfort. The patient is projected in an adult avatar, where they are supposed to express love and compassion to a virtual distressed child. Such therapy helps reduce indications of depression.

Teaching Social Skills to Children with Autism

A few well-renowned institutions working toward the betterment of autism have been making breakthrough developments through VR. This technology can cultivate social skills in children who are on the spectrum. Real-world scenarios created via VR assist children in overcoming their phobias.

Early Identification of Alzheimer’s Disease

VR-based navigation assessment can recognize early signs of Alzheimer’s disease and diagnose it in patients at the initial stages of the condition. This is particularly functional in starting treatment at the introductory level and increases the odds of recovery.

Treating Phobias

The technology of VR has also been accommodating in addressing the matter of phobias in people. For example, phobia of height can be decreased by more than 70% by giving treatment involving VR activity.

Early Recognition of Schizophrenia

Experts developed a mirror game for the early discovery of schizophrenia in patients. Here the patients are asked to copy the actions of the facial expressions and physical gestures of the virtual avatar in the game. This technique is cheaper than neuroimaging—the conventional way to analyze schizophrenia.

see also: Top AR/VR Solution Companies

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