Gaming Is All Set to Revolutionize the Healthcare Sector

Gaming Is All Set to Revolutionize the Healthcare Sector

Healthcare Tech Outlook | Tuesday, August 20, 2019

Gaming technology is becoming more prominent in the healthcare industry. The most interesting applications include rehabilitation, digital therapeutics, pain management, and medical training.

FREMONT, CA: It seems it is not only the techies who are interested in gaming technologies. These technologies are finding increased importance across various aspects of the medical field as well. What primarily led to this is the popularity of gaming across all age groups, cultures or genders in the United States.

Speculation is rife about how video games can be harmful both mentally and physically. However, the medical sector is all set to leverage the positive aspects of it, such as boosting perception, cognitive abilities, decision making, and memory.

The interest shown by Americans in these interactive activities coupled with nationwide pressure for the adoption of technology into healthcare has created an encouraging scenario for video gaming technologies to be an integral part of the present and future healthcare. 

The probable opportunities for gaming technologies in healthcare are more. But, what could be the most noteworthy impact of gaming technology in the healthcare sector?

The inclusion of such technologies can potentially alter the way one views healthcare by enabling patients to better partake in their individual health. Concerning medical professionals, it would be possible to bring enhancements to their medical training. 

There are easy video games, which enable patients to be increasingly active, and there exist high-end virtual reality interactive games, which are used as part of pain control efforts in the case of patients suffering from burns. 

Perhaps, the most popular form available among gaming technologies is exergaming. Exergaming is reliant on technology which tracks body movements. Popular examples include Ubisoft’s Just Dance Series, Xbox Kinect or the Wii Fit by Nintendo. People have found themselves more active in their attempts to control obesity through these. Also, exergaming is used as therapy for several disabilities and disorders. Motion gaming is the word which is also used to refer to these technologies.

There is a wide range of interactive video games used in ensuring emotional and cognitive health. These games are designed to improve brain health and memory. There are games belonging to this category that are easy to use for a normal person. Many of these are used by people with learning disabilities or by people with mental disorders as part of the treatment. 

Yet another variety of gaming technology is for ensuring increased patient participation. Many mobile applications are available that can turn treatment programs or medications into an interactive and fun-oriented affair. Several educational games are available, which enable patients to learn more about healthy lifestyles and nutrition.

Further, there are specialized games, which facilitate increased patient engagement in rehabilitation programs, physical therapy, and occupational therapy.

Commercially obtainable video games can have healing effects on side effects resulting from cancer treatment including vomiting, chemotherapy pain, anxiety or nausea. The therapeutic benefits of video games are useful in shifting the patient’s attention from the illness and associated discomforts. 

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